Tessellation
Tessellation is the process of partitioning space into a set of smaller polygons.
This WebGL project aims at colorful art by using iterative tessellation. Each scene is completely random and supports infinite zooming. The computation is split between several CPU threads and the GPU.
You can explore anywhere you like by using the left mouse button.
Frame time (average):
Frame time (max):
Tree depth:
Tree nodes count:
Primitives count:
Segments count:
Multithreaded: