Fur

This project is my take on real-time fur rendering. The result is flexible and can adapt to any 3D model. A few properties are customizable, such as length, thickness, orientation and color patterns.

Technically, I implemented the traditional shells and fins technique, adapted for WebGL.


FPS:

Scene


Fur

 
#FFFFFF

Shells & Fins

Full
Full
Shells only
Fins only
Nothing